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The Healing Mage Build Experience in OSRS Leagues

Dec-30-2024 PST

The OSRS Leagues have long been a sandbox for experimenting with unconventional builds, and in the last leak, I fully committed to testing a Healing Mage build. The premise? A high-damage, high-sustain setup optimized for tackling the toughest challenges OSRS has to offer. With the build complete, I took it through Echo Bosses, the Inferno, and more, and the results were nothing short of exhilarating.

 

Building the Healing Mage Setup

 

The backbone of this build was Blood Barrage, augmented by the power of Ahrim’s set. Its ability to heal through damage made it ideal for prolonged fights, allowing me to outlast even the fiercest foes. With Mastery Six fixed for magic, low-HP NPCs became trivial to eliminate, making supply farming incredibly efficient and getting more OSRS gold. Equipping the setup was a commitment to a hybrid playstyle—trading range defense for unparalleled healing and area-of-effect damage.

 

Sacrificing the Fire Cape for the Inferno Cape

 

A significant milestone was sacrificing my Fire Cape to attempt the Inferno. Armed with my newly crafted build, I set out to see if I could solo this notorious challenge using magic alone. The results? Wave clears were faster than I’d ever achieved, with waves 1-50 taking just 20 minutes. The ability to tank damage from multiple Blobs and meleeers while sustaining through healing made this an unexpectedly smooth journey.

 

At last, Inferno Cape in hand, I scored 400 points and hit 99 Defense. The combination of milestones and rewards was a testament to the efficiency of this build.

 

Tackling Echo Bosses: Drops and RNG

 

With the Inferno Cape secured, I shifted focus to Echo bosses. My first encounter yielded an Echo Orb at 14 kill count (KC). The grind for additional drops—especially the shield—was on. At 50 KC, I finally completed the gear set, including the Thousand Dragon Ward and the coveted Thunder Copes.

 

The shield, in particular, offered poison immunity, a game-changer for challenges like Zulrah. Pairing its utility with my Blood Barrage strategy created a resilient setup, enabling sustained damage and survivability even in the most demanding fights.

 

Venturing into The Theatre of Blood (ToB)

 

Testing the Healing Mage build in ToB proved both enlightening and rewarding. Maiden was easily dispatched using Blood Barrage, while Bloat required a melee switch due to the limitations of magic. While slower than I’d prefer, the setup managed to clear rooms with strategic autocasting and healing.

 

One notable highlight was the final room, where my Mage build shone. Despite losing two pillars during the Nylo phase, Blood Barrage kept me in the fight. While far from the most optimal approach, it showcased the build’s flexibility and raw power.


The rewards were equally satisfying: my first ToB purple was a Sanguinesti Staff, adding a new layer of power to my mage repertoire.

 

Slayer Tasks and Revenant Weapon Drops

 

After completing several major milestones, I shifted to Slayer tasks. Revenant hunting turned out to be surprisingly lucrative, with three weapon drops in my first 136 kills. Completing the full Revenant weapon set provided not only substantial points but also powerful tools for future grinds.

 

Refining Strategies and Unlocking Tier Eight Relics

 

Progressing through the league required a careful balance of task completion and resource management. Ice Barrage proved invaluable for quick kills and efficient task completion, including a 41-second speed kill. Joining a Nightmare mass further demonstrated the limitations of the Mage build in certain scenarios, but the points gained made it worthwhile.

 

The journey culminated in unlocking the Tier Eight Relic, choosing Guardian for its damage boosts. While it lacked the utility of Last Stand, it complemented the Mage build perfectly by summoning a guardian NPC to assist in combat.

 

Final Push for Points

 

With over 25,000 points amassed, the final leg of the journey involved tying up loose ends. Completing the Dagonoth King ring set and achieving maximum Relic tiers on two accounts underscored the effectiveness of the Mage build in pushing boundaries.

 

Even in team raids, the Guardian relic provided noticeable utility, helping to secure fast clears and additional purples. Adding Justiciar pieces to my collection rounded out a memorable league experience.

 

The Healing Mage build exceeded my expectations, proving versatile and powerful in a wide range of content. From soloing the Inferno to tackling ToB and farming Slayer tasks, its sustainability and damage output made it a standout choice for the OSRS leagues. While not without its limitations—most notably against certain bosses like Nightmare—the build offered a unique and rewarding playstyle that was a joy to master. With the league drawing to a close, I’m excited to see what the next challenge will bring and how this build can evolve further.

RSorder Team